Get your Trainer
Own one of 1,000 Trainer NFTs. Its immutable SCOUT, GRIT and FORTUNE stats apply to every Hunt.
Get a Trainer, open paid Hunts and decide how far to push each score. Completed Hunts feed your BEST 6. A failed PUSH zeros only the active Hunt.

AGGRESSIVE TRACKER
STATS ARE IMMUTABLE AFTER MINT
Every new Hunt charges $CATCH and creates an opening score. Your first PUSH is mandatory; later PUSH and BANK actions cost 0 $CATCH. Network gas still applies.
Own one of 1,000 Trainer NFTs. Its immutable SCOUT, GRIT and FORTUNE stats apply to every Hunt.
Pay the current $CATCH entry fee. Verifiable opening randomness creates your initial Hunt score.
At depth 0, choose SAFE, BALANCED or WILD. BANK stays locked until this PUSH succeeds.
After a successful PUSH, continue or BANK. Failure completes this Hunt at zero. Four successes or crossing 65 auto-bank; final-PUSH overshoot still counts.
Your BEST 6 completed Hunt scores set your rank. Up to 10 eligible Trainers receive committed graded cards.
Each START targets a published USD value but is paid in the current $CATCH equivalent. Hunts 1–6 use 1.00×; from Hunt 7 onward, every entry costs 1.5× the previous Hunt. There is no fixed Hunt limit—the economic curve belongs to the Trainer and follows its NFT.
Higher-risk attempts can add far more points, but a failed PUSH wipes the current Hunt. Crossing 65 auto-banks the full result, including the final PUSH overshoot. Previously banked BEST 6 scores stay safe.
DISPLAYED ODDS: GRIT 3 · DEPTH 0+8–11 raw points before stats
CONTROL THE RUN+18–24 raw points before stats
PRESS THE BOARD+36–46 raw points before stats
CHASE THE LEADImproves points from every successful catch.
Improves the success chance of each catch attempt.
Can trigger a 1.30× bonus on catch points.
Total immutable onchain Trainers. The ten shown above are a collection preview.
500 COMMON · 300 RARE · 150 EPIC · 45 LEGENDARY · 5 MYTHICRanks, BEST 6 totals, Hunt history and catch rate activate with production chain indexing.
These examples come from Collector Crypt's public inventory. Before each scheduled 24-hour round, up to ten exact slabs are committed by rank. Round dates are announced individually; rounds do not automatically run every day.

CGC 9 · ID 2026071613C202406

CGC 10 · ID 2026080247C218785

CGC 9 · ID 2026071651C204081

CGC 9.5 · ID 2026090324C244091

CGC 9 · ID 2026090324C244085

CGC 8 · ID 2026090326C244095

CGC 10 · ID 2026080634C220840

CGC 8 · ID 2026071650C204511

CGC 8.5 · ID 2026071618C204300

CGC 9 · ID 2026071652C203624
The exact graded slab and reward rank are published before the round.
After all Hunts settle, Robinhood Chain fixes the eligible leaderboard and winning Trainer IDs.
The unclaimed entitlement follows the Trainer NFT. Its current owner is authorized to claim.
The contract records the claim; identity, redemption and physical delivery are completed offchain with the custody provider.
Live Collector Crypt inventory snapshot verified September 7, 2026. These slabs demonstrate the available custody infrastructure and are not yet committed to Round 001; inventory can change before launch. Collector Crypt is an independent third-party custody provider. CATCH ’EM is not affiliated with or endorsed by Pokémon, Nintendo, Creatures or GAME FREAK.
$CATCH opens Hunts at a published USD entry target and feeds a transparent reward cycle. The token amount adapts to market price. Hunt fees burn supply and fund rewards; the creator share of Pons trading fees also flows to the public card treasury.
The first reward slate needs an initial reserve. After launch, each round helps stock the next one.
Players pay the published USD target in its current $CATCH equivalent.
Treasury operations use the allocation for card acquisition, custody and fulfillment.
Exact graded cards and rank assignments are published before the next round opens.
Eligible Trainers earn real card rewards, bringing collectors into the next round.
$CATCH is charged once when a new Hunt starts. The first six use the published USD base target; every later Hunt costs 1.5× the previous one with no fixed Hunt-count ceiling.
The burn is executed by the game contract after the Hunt opening settles. It is a token supply reduction, not a dashboard counter.
The treasury receives 30% of Hunt fees plus the 70% creator share of Pons's 1% trading fee. Current-round rewards must already be secured before play begins.
ONCHAIN: Hunt fee collection, player maximum-fee protection, 70/30 split and token burn. Pons charges a 1% trading fee before and after graduation; its current policy assigns 70% of that fee to the creator reward treasury and 30% to Pons, with 0% additional creator tax and buyback disabled. PLAYER COST: the wallet pays ETH gas for START, every PUSH and BANK. PRICE SAFETY: new START actions stop if the $CATCH price is stale or unavailable. OFFCHAIN: price reporting before a liquid TWAP market, converting treasury assets, acquiring slabs, custody and shipping. Protocol operations separately fund randomness delivery. No staking yield or automatic token-to-card purchase is implied.